dlss 3
Why supercomputers are the unsung heroes of PC gaming
It's funny how things in reality can be so far removed from what we imagined. A classic example of this is how I imagined there to be a horde of scientists at Nvidia HQ hunched over their PCs and all working to train the next generation of Nvidia DLSS algorithms -- between enjoying bouts of Call of Duty with colleagues, of course. But as it turns out that's only part of the story… Yes, there are scientists at Nvidia working on these projects, but doing a large portion of the work in training and developing new DLSS technology for us PC gamers to enjoy is also an AI supercomputer, and it's been doing that non-stop 24/7 for going on six years now. That nugget of information was delivered by Brian Catanzaro, Nvidia's VP of applied deep learning research at CES 2025 in Las Vegas. Catanzaro dropped that gem on stage casually as a throwaway comment while discussing details about DLSS 4. But as it turns out, that reference has been the catalyst for a ton of talk about the topic.
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Nvidia GeForce RTX 5090 review: Brutally fast, but DLSS 4 is the game changer
Nvidia's GeForce RTX 5090 is the most brutally fast graphics card ever introduced, augmented by new DLSS 4 technology that feels like magic. But you pay dearly for it, and it feels like this GPU was designed more for AI researchers than PC gamers. The wait is finally over. The long-awaited GeForce RTX 5090 lands on store shelves in January -- and friends, the flagship graphics card for Nvidia's new "Blackwell" architecture is an absolute monster. It should be for 2,000, of course.
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Nvidia's DLSS 4 is so much more than just 'fake frames'
This year at CES, Nvidia presented the next generation of its DLSS upscaling technology, which is trained with the help of artificial intelligence, alongside the new GeForce RTX 5090, 5080, and 5070 (Ti) graphics cards. The company touted its major advantages -- and now that RTX 5090 reviews are live, we can confirm that DLSS 4 indeed feels like black magic, supercharging frame rates and making games feel just as snappy as the beloved Doom 2016. That's because DLSS 4 now supports Multi Frame Generation (MFG), an AI-based multiple intermediate frame calculation that can artificially generate up to three images and insert them between two "real" frames, thus quadrupling the frame rate. Of course, this feature only works on new Blackwell-based RTX 50-series GPUs. But are the AI frames generated in this way a step forward or is it all hogwash?
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Surprise! Nvidia's GeForce RTX 50-series GPUs cost less than you thought
It's official: Nvidia's next generation of gaming graphics is here, and friends, the GeForce RTX 50-series looks pretty compellingly priced on paper. Nvidia CEO Jensen Huang announced eight different GeForce RTX 50-series graphics cards during his CES 2025 keynote – four for desktop, and four for laptops, all compatible with a new DLSS 4 generation. The same GPUs were announced for both form factors: The GeForce RTX 5090, 5080, 5070 Ti, and 5070. It was a big difference from AMD's keynote, where RDNA 4 and the Radeon RX 9070 weren't even mentioned despite press receiving a high-level briefing. Let's start with Nvidia's hotly anticipated desktop graphics cards, powered by Nvidia's new Blackwell architecture.
Acer's newest Nitro gaming laptops embrace the power of AI
Today at CES 2025, Acer announced their newest Nitro V AI lineup of gaming laptops infused with artificial intelligence. Not only are they designed to consume less power (and extend battery life), but they also feature AI-powered graphics thanks to Nvidia's DLSS 3.5 technology. AI really is an all-consuming thing, huh? Let's jump into the details. The Acer Nitro V AI comes in three different sizes: 15 inches, 16 inches, and 17 inches.
The next generation of PC graphics will kick off at CES 2025
The graphics card hype train left the station weeks before CES 2025 kicks off in early January, with the launch of Intel's 249 Arc B580 – the GPU we've begged for since the pandemic. But make no mistake: Intel decided to launch its second-gen Arc in December because CES is shaping up to be an absolute banger for graphics card releases. Nvidia is already teasing an RTX 50-series announcement at CEO Jensen Huang's keynote, while the rumor mill claims AMD's new Radeon cards will also make an appearance at the show. Yes, friends, after a disappointing few years for graphics cards, the next generation of gaming goodness should be unveiled at CES 2025 and Nvidia, AMD, and Intel look ready to brawl. Let's start with Nvidia's hotly anticipated GeForce RTX 50-series, because the company is already actively, not-so-slyly teasing it.
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AMD's 330 Radeon RX 7600 XT brings 16GB to the masses
Finally, you can get a modern 1080p graphics card with 16GB of VRAM without spending half a grand. AMD unveiled the 330 Radeon RX 7600 XT during its recorded CES 2024 keynote on Monday morning. Describing the Radeon RX 7600 XT is easy: It's basically a Radeon RX 7600 with twice the VRAM, higher clock speeds, and a slightly higher power draw as a result. The 7600 XT also comes with DisplayPort 2.1 as standard whereas the AMD allows GPU makers to equip the 7600 non-XT with either DP 1.4 or 2.1. Other than that, everything else under hood remains identical: Same core counts, same ray accelerators, same 32MB Infinity Cache, same AV1 encoding, and – crucially – same underlying memory configuration, aside from raw capacity.
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NVIDIA's DLSS 3.5 brings upgraded ray-tracing to Cyberpunk 2077 this week
Ahead of dropping the paid Phantom Liberty expansion next week, CD Projekt Red will release a major update for Cyberpunk 2077 on September 21. The patch will overhaul a lot of the game's systems, switch up the skill trees and make other sweeping changes. There should be a significant visual upgrade for many PC players as well. As of Thursday, Cyberpunk 2077 will be the first game to support DLSS 3.5, the latest version of NVIDIA's upscaling tech. DLSS 3.5 has a feature called Ray Reconstruction, which uses AI to upgrade the ray-traced elements of a game.
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NVIDIA's DLSS 3.5 makes ray traced games look better with AI
Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it's introducing DLSS 3.5, which adds Ray Reconstruction, a new feature that will use the company's neural network to improve the quality of ray traced images. It'll be available for all RTX GPUs--unlike DLSS 3's frame interpolation, which only works with RTX 40-series cards. NVIDIA says Ray Reconstruction will replace "hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays." That's similar to NVIDIA's original pitch for DLSS -- making low-res textures look better thanks to AI -- and it could potentially lead to better ray tracing performance as well.
'Half-Life 2' is getting an unofficial RTX remaster
Valve may not have touched the Half-Life franchise in over a decade apart from releasing its VR-only game Alyx, but that isn't stopping enthusiasts from giving the game a visual overhaul. NVIDIA has unveiled a community-led Half-Life 2 RTX: An RTX Remix Project that, as the name implies, will remaster the classic shooter for PCs with GeForce RTX graphics. The team isn't just adding ray tracing, though -- this is an attempt to modernize the overall look and feel of the game. The ray-traced lights are the star attraction, of course, but the modders are also using an early version of RTX Remix to add extra model detail (through Valve's Hammer editor) and rework materials with physical-based rendering properties. The result is what you'd expect.